I’ve been following the development of Metaplace and been an early beta tester since meeting Raph Koster at the Game Developer’s Conference several years ago. His vision was audacious, yet simplicity itself: allow anyone to create and share their own massively multiplayer virtual world or game using drag-and-drop tools. As Raph wrote in his blog [...]
Virtual Play Patterns
by Richard on 08. May, 2009 in Games & Sims
My colleague Scott Traylor of 360 Kid regularly writes thoughtful and timely pieces about kids, toys and digital media, and his latest article for the May 2009 issue of Playthings Magazine is no exception. What Works For Virtual Play? – Questions to Ask About Web-enabled Toys takes a deep dive into play patterns of toys [...]
From Plastic to Pixels: Lego Goes Virtual
by Richard on 04. Nov, 2008 in Next Tech
Mark William Hansen, who leads product development at Lego, talks about their transition from a toy company to developers and publishers of an immersive 3D virtual world set to launch in early 2009. For more on Lego Universe read the Reuters story Virtual World is Lego’s Latest Brick Trick and visit the Lego corporate site. [...]
Getting Down to Business
by Richard on 04. Apr, 2008 in Games & Sims, Next Tech, Social Media, The Biosphere
Fed up with leaving a huge carbon footprint as you travel on business? As the Virtual Worlds conference concludes here in New York, David Wortley of the Serious Games Institute in Coventry, UK writes that CNBC Europe has broadcast a feature story that discusses the use of virtual worlds for distance meetings and other core [...]
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