Tag Archives | Games & Simulations
Virtual Play Patterns

Virtual Play Patterns

My colleague Scott Traylor of 360 Kid regularly writes thoughtful and timely pieces about kids, toys and digital media, and his latest article for the May 2009 issue of Playthings Magazine is no exception. What Works For Virtual Play? – Questions to Ask About Web-enabled Toys takes a deep dive into play patterns of toys [...]

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Serious Games Showcase

Serious Games Showcase

Serious games and simulations embrace subjects as diverse as health care, emergency preparedness, world history, algebra, ethics, emotional intelligence, team building. Thanks to Eliane Alhadeff for showcasing some of this diversity in these slides.

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The Future of Learning

The Future of Learning

Beginning this September New York City will be home to Quest to Learn, one of the most innovative 6-12th grade public schools in the country, that will use game design and game-inspired methods to teach critical 21st century skills and literacies. Created in collaboration with New Visions for Public Schools and the Institute of Play, [...]

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Is There a Downside to the Upside of Social Media?

Is There a Downside to the Upside of Social Media?

Between the Susan Boyle phenomenon, participating in a panel discussion on the importance of social media in business as part of NYC Entrepreneur Week and watching clients eyes cross when I urge them to Twitter, I’ve been thinking a lot about social media lately. Is it only today’s flavor? Is there a downside we’re not [...]

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Sleepless in New York

Sleepless in New York

I spent the last weekend in January participating in the first Global Game Jam at New York’s Columbia University (there were 1,650 participants at 54 locations in 23 countries in all, including a group at New York University). Now that I’ve recovered from too many Doritos and soda I can say it was great to [...]

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Brand You According to Google

Brand You According to Google

Let’s face it, the ability to manage and control our personal and professional identities has taken a big hit thanks to web services like Google, MySpace, Facebook, social bookmarking and now challenges like “25 Random Things About Me” that’s been making the rounds. Depending on how you play it out it’s either the underside or [...]

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Using Games in the Classroom

Using Games in the Classroom

Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. [...]

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Live from the Global Game Jam

It’s day three, two hours and counting to the end of Game Jam 2009 and I’m reporting this morning from the world wide headquarters of Team High Concept. For the first time since Friday the room is quiet, designers designing, writers writing, programmers coding, creative directors — yours truly — biding their time writing about [...]

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Global Game Jam 2009

Global Game Jam 2009

Join the Global Game Jam, an intense 48-hour journey of creativity, innovation, collaboration, and experimentation. Maximize your creativity by designing games within specified constraints, in a limited period of time, and build your game dev network in the process. The event takes place simultaneously at 44 different locations in 15 countries around the world. In [...]

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Videogames Eclipse Other Media

Videogames Eclipse Other Media

In his keynote at CES this week Activision’s Mike Griffith predicted that video games would overtake all other media in popularity within a decade. Social gaming, more interactivity and better technology will help gaming dominate the entertainment landscape in future. Movies, recorded music and TV – these are all stagnating or contracting entertainment sectors. Griffith [...]

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Making Virtual Worlds Accessible

Making Virtual Worlds Accessible

After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities. Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues,  it’s not only good karma and good business [...]

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Kids and the iPhone

We were working on a new product idea for kids 3 to 7 years old the other day and began envisioning one version built specifically for the iPhone. But is the iPhone a platform that’s viable for children at the younger end of this age range, we wondered? As this video and others of the [...]

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