Tag Archives: Games & Sims
Virtual Play Patterns

Virtual Play Patterns

My colleague Scott Traylor of 360 Kid regularly writes thoughtful and timely pieces about kids, toys and digital media, and his latest article for the May 2009 issue of Playthings Magazine is no exception. What Works For Virtual Play? – Questions to Ask About Web-enabled Toys takes a deep dive into play patterns of toys [...]

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Serious Games Showcase

Serious Games Showcase

Serious games and simulations embrace subjects as diverse as health care, emergency preparedness, world history, algebra, ethics, emotional intelligence, team building. Thanks to Eliane Alhadeff for showcasing some of this diversity in these slides.

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The Future of Learning

The Future of Learning

Beginning this September New York City will be home to Quest to Learn, one of the most innovative 6-12th grade public schools in the country, that will use game design and game-inspired methods to teach critical 21st century skills and literacies. Created in collaboration with New Visions for Public Schools and the Institute of Play, [...]

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Is There a Downside to the Upside of Social Media?

Is There a Downside to the Upside of Social Media?

Between the Susan Boyle phenomenon, participating in a panel discussion on the importance of social media in business as part of NYC Entrepreneur Week and watching clients eyes cross when I urge them to Twitter, I’ve been thinking a lot about social media lately. Is it only today’s flavor? Is there a downside we’re not [...]

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Sleepless in New York

Sleepless in New York

I spent the last weekend in January participating in the first Global Game Jam at New York’s Columbia University (there were 1,650 participants at 54 locations in 23 countries in all, including a group at New York University). Now that I’ve recovered from too many Doritos and soda I can say it was great to [...]

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Brand You According to Google

Brand You According to Google

Let’s face it, the ability to manage and control our personal and professional identities has taken a big hit thanks to web services like Google, MySpace, Facebook, social bookmarking and now challenges like “25 Random Things About Me” that’s been making the rounds. Depending on how you play it out it’s either the underside or [...]

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Using Games in the Classroom

Using Games in the Classroom

Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. [...]

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