My colleague Scott Traylor of 360 Kid regularly writes thoughtful and timely pieces about kids, toys and digital media, and his latest article for the May 2009 issue of Playthings Magazine is no exception. What Works For Virtual Play? – Questions to Ask About Web-enabled Toys takes a deep dive into play patterns of toys [...]
Read More...Posts Tagged "Games & Sims"
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Serious games and simulations embrace subjects as diverse as health care, emergency preparedness, world history, algebra, ethics, emotional intelligence, team building. Thanks to Eliane Alhadeff for showcasing some of this diversity in these slides.
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Beginning this September New York City will be home to Quest to Learn, one of the most innovative 6-12th grade public schools in the country, that will use game design and game-inspired methods to teach critical 21st century skills and literacies.
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Created in collaboration with New Visions for Public Schools and the Institute of Play, Q2L [...] -
Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes?
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My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. Lee [...] -
It’s day three, two hours and counting to the end of Game Jam 2009 and I’m reporting this morning from the world wide headquarters of Team High Concept. For the first time since Friday the room is quiet, designers designing, writers writing, programmers coding, creative directors — yours truly — biding their time writing about [...]
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In his keynote at CES this week Activision’s Mike Griffith predicted that video games would overtake all other media in popularity within a decade.
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Social gaming, more interactivity and better technology will help gaming dominate the entertainment landscape in future. Movies, recorded music and TV – these are all stagnating or contracting entertainment sectors.
Griffith quoted US [...] -
After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities.
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Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues, it’s not only good karma and good business to [...]





