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Using Games in the Classroom

Using Games in the Classroom

Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. [...]

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Live from the Global Game Jam

It’s day three, two hours and counting to the end of Game Jam 2009 and I’m reporting this morning from the world wide headquarters of Team High Concept. For the first time since Friday the room is quiet, designers designing, writers writing, programmers coding, creative directors — yours truly — biding their time writing about [...]

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Top Brands Flock to Twitter

When the topic turns to Twitter most people I talk to still shake their head in bewilderment. Who has the time for this? Why would anyone be interested in a moment to moment report of what other people are doing? I confess these were my first reactions to Twitter too, until I jumped in to [...]

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Best Twitter Mashup Yet

Best Twitter Mashup Yet

As Julien Sharp noted recently, “Getting followers on Twitter is relatively easy, but what is really important in making Twitter a worthwhile experience is the type of followers you get – and the type of “Twitterers” you yourself follow.” Sage advice but easier said than done… until now. WhoShouldIFollow is a Twitter mash-up that looks [...]

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Happy 25th Birthday, Macintosh!

Happy 25th Birthday, Macintosh!

On January 24th, 1984 Apple introduced the Macintosh computer, the first commercially successful personal computer to feature a mouse and a graphical user interface rather than a command line interface. According to the entry for Macintosh in Wikipedia, “The Macintosh 128k was announced to the press in October 1983, followed by an 18-page brochure included [...]

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Global Game Jam 2009

Global Game Jam 2009

Join the Global Game Jam, an intense 48-hour journey of creativity, innovation, collaboration, and experimentation. Maximize your creativity by designing games within specified constraints, in a limited period of time, and build your game dev network in the process. The event takes place simultaneously at 44 different locations in 15 countries around the world. In [...]

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My TV, My PC

For years I’ve been my own best Guinea pig for testing new tools, technologies, techniques… anything I could use to tell a story or that might impact my customers and audience. And because of my first career as  producer and director, web video has held special interest that way. Years ago when a defense industry [...]

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Making Virtual Worlds Accessible

Making Virtual Worlds Accessible

After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities. Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues,  it’s not only good karma and good business [...]

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Christmas Comes Early for WordPress

While waiting for the coffee to brew this morning I glanced at Twitter and the first post on my screen read “WordPress 2.7 “Coltrane” released…” (props to ijafri for being first on my radar with the news). As the song playing in an endless loop in nearly every store in New York says, “It’s starting [...]

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Safer on the Edge

Safer on the Edge

Is it safer “on the edge” in economically turbulent times like these? In his recent blog post Innovate or Wither – Personal Strategy for Times of Change, my colleague Lee Wilson asserts that in times of rapid change and market disruption, “…the cutting edge is the safest place to be.” Although he was talking specifically [...]

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Are Computers Changing Childhood?

In this video from the 2008 Dust or Magic Institute, Warren Buckleitner talks about how children’s portable computing devices are changing childhood and comes to some insightful conclusions. Born the same year as BF Skinner’s teaching machine (1958), Warren Buckleitner has been reviewing children’s technology products now for over half of his life. After five [...]

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From Plastic to Pixels: Lego Goes Virtual

Mark William Hansen, who leads product development at Lego, talks about their transition from a toy company to developers and publishers of an immersive 3D virtual world set to launch in early 2009. For more on Lego Universe read the Reuters story Virtual World is Lego’s Latest Brick Trick and visit the Lego corporate site. [...]

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