Tag Archives | Games & Sims

Gamification is Coming. Are You Ready?

The debate about the use of game mechanics in digital media — lately known as gamification — hardly started  before being overtaken by tools, workshops and service providers all too willing to use game techniques to tart up your latest digital masterpiece. But many in the gaming world are complaining “Not so fast!” and The [...]

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Susan Boyle Meets the (Social) Media

Just minutes after West Lothian phenom Susan Boyle walked onto the stage of Britian’s Got Talent last Saturday night, even snarky Simon Cowell’s heart was melting under the brilliance of her song. So too everyone fortunate to be watching the show live across the UK. Back in the day (i.e. around the turn of the [...]

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Read the Book, Play the Game

Of all the games I saw at Toy Fair this week the Jacabee Code was the most interesting. In this new-to-market print/game hybrid for 7 to 12 year olds, the player starts by reading a story which contains clues needed to succeed in an online game/virtual world. You could think of it as an age-appropriate [...]

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NY Serious Games Develper Raises $6M

Evidently rumors of the venture economy’s demise have been greatly exaggerated. At the beginning of the month New York-based serious game entrepreneur Nt Etuk announced he had raised a Series B round of $6M for Tabula Digita, the educational game company he founded four years ago. Here’s the lead of the press release: New York, [...]

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taxonomy of serious games

Taxonomy of Serious Games — Updated

According to Ben Sawyer (Digital Mill) and Peter Smith (University of Central Florida), “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about [...]

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Serious Game Engine Shootout: A Comparative Analysis of the Technology

Serious games and educational simulations are an unique product category with functional requirements that are different from platform and casual games, MMOGs, and drill–n-skill learning games. The gameplay itself is only the tip of the iceberg: hidden out of sight is an engine the player doesn’t see. As an emerging market, however, little has been [...]

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