Playing video games “teaches skills that transfer to classroom, surgical procedures, scientific thinking…” according to the American Psychological Association, meeting in Boston this week. In a press release aggregating the results of several recent studies, the APA reports “Certain types of video games can have beneficial effects, improving gamers’ dexterity as well as their ability [...]
The New Convergence, Redux
The SIIA just released a transcript of our panel discussion at the Ed Tech Industry Summit last month in San Francisco which you can download here (pdf). Transcripts or videos of all the presentations and panels at the conference are listed here. Check it out!

Can You Grock It?
Grockit, a San Francisco startup which raised $2.7m several years ago to seed their game project has taken down an $8m B-round according to Ed Tech Design’s Sari Follansbee, who brought this to my attention today, and the company’s own press release: Integral Capital Partners lead the $8M round with Benchmark Capital, who lead their [...]

What Happens Here Doesn’t Stay Here
Does what you experience and learn in virtual environments like MMOGs and videogames have any relevance to real life? Thought leaders like Jim Gee and researchers like Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab (VHIL), assert that it does. Bailenson has been studying ways that online behavior affects daily life (.pdf) and [...]
The New Convergence
The new convergence of products that combine aspects of online games and simulations, social networking and user generated content in the service of learning was the topic of our panel at the SIIA’s annual Ed Tech Industry Summit: Krista Marks, Chief Executive Officer, Kerpoof Carly Shuler, The Joan Ganz Cooney Center at Sesame Workshop Dave [...]
Death of Education > Birth of Learning
While students embrace mobile always-connected media and devices, virtual environments, and social networks in their daily lives, schools still rely on teaching methods that were used generations ago. This short video Learning to Change, Changing to Learn, which was produced by CoSN and the Pearson Foundation, argues that this dichotomy signals the death of education [...]

Spy vs. Spy
As a cold-war baby one of my favorite cartoon strips was Mad magazine’s Spy vs. Spy. That all flashed back to me a few years ago at the second Serious Games Summit in Crystal City, VA, just across the highway from the Pentagon. There, it didn’t take long to realize — with equal measures of [...]

TED: Sharing the Wealth
TED (Technology, Entertainment, Design) began in 1984 as a conference to bring together people from those three worlds who wouldn’t ordinarily meet. Today it’s become a gathering of the world’s most fascinating thinkers and doers in these fields and beyond, challenging them to share their best ideas and insights in 18 minutes. For years it [...]
No Batteries Required
Today when most of us think about the potential of serious games in the classroom, computer-based games come to mind. With all the attendant issues about the ratio of students to computers, software trouble shooting, not to mention tightly prescribed lesson plans and class periods, however, it’s not surprising the original enthusiasm fades quickly. A [...]

Games, Social Media and the Web
More people are connecting through social media every day, creating, personalizing, and sharing user-made content on the web, often called Web 2.0. There are a handful of emerging companies and products taking Web 2.0 to the next level with user generated games, animation and other rich media. I’ve been making it my business to track [...]

Extreme Growth
Ahead of this year’s Game Developers Conference, analyst and virtual world fan Bruce Sterling Woodcock updated his MMOG Chart website. Compiled and published since 2002 using stats from 1997 to date, it provides as unbiased a snapshot of growth in the MMOG space as you’re likely to find. And in an year when subscriptions to [...]

Next-Gen Virtual Worlds for Kids
There were two good blog posts on virtual words for kids that caught my eye this week. 360 Kid’s Scott Traylor reports the 2008 New York Toy Fair was one of the best in recent years, with “…at least twelve new or relaunched social networking / virtual world destinations for children. Some have an offline [...]
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Join me on February 28th
February 9, 2012
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New Sites and Projects
January 9, 2012
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$20 Million in 7 Minutes
June 22, 2011
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App Camp 2011 Videos
June 16, 2011
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Using Social Media and Game Mechanics Improve Learning
March 28, 2011
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Join me on February 28th
February 9, 2012
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New Sites and Projects
January 9, 2012
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$20 Million in 7 Minutes
June 22, 2011
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App Camp 2011 Videos
June 16, 2011
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Using Social Media and Game Mechanics Improve Learning
March 28, 2011
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Richard: No, I haven't seen that so can't comment. Do you...
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Brad henry: Question: have you seen the most recent version of...
- links for 2010-01-23 | Glorified Monkey: [...] Augmenting Reality Before Breakfast | Richar...
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- What is (Augmented) Reality? | Richard Carey > Digital Media: [...] a mixed reality.” That sounds exactly ...
