Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. [...]
Using Games in the Classroom
by Richard on 03. Feb, 2009 in Business & Marketing, Games & Sims, Next Tech
Global Game Jam 2009
by Richard on 18. Jan, 2009 in Games & Sims, Next Tech, Social Media
Join the Global Game Jam, an intense 48-hour journey of creativity, innovation, collaboration, and experimentation. Maximize your creativity by designing games within specified constraints, in a limited period of time, and build your game dev network in the process. The event takes place simultaneously at 44 different locations in 15 countries around the world. In [...]
Making Virtual Worlds Accessible
by Richard on 06. Jan, 2009 in Business & Marketing, Games & Sims, Next Tech
After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities. Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues, it’s not only good karma and good business [...]
Kids and the iPhone
by Richard on 10. Dec, 2008 in Games & Sims
We were working on a new product idea for kids 3 to 7 years old the other day and began envisioning one version built specifically for the iPhone. But is the iPhone a platform that’s viable for children at the younger end of this age range, we wondered? As this video and others of the [...]
Are Computers Changing Childhood?
by Richard on 07. Nov, 2008 in Business & Marketing, Next Tech, The Biosphere
In this video from the 2008 Dust or Magic Institute, Warren Buckleitner talks about how children’s portable computing devices are changing childhood and comes to some insightful conclusions. Born the same year as BF Skinner’s teaching machine (1958), Warren Buckleitner has been reviewing children’s technology products now for over half of his life. After five [...]
What’s in Your Noggin?
by Richard on 05. Nov, 2008 in Games & Sims
Tanya Van Court, Senior Vice President and General Manager of Nickelodeon’s Noggin, ParentsConnect and Nick Jr.com, presents Nick’s new standards-based early childhood learning site, myNOGGIN. Designed for preschoolers through first graders, myNOGGIN is an educational service that provides the same high quality, Noggin learning experience that children love and parents trust, with an extra bonus: [...]
Using Games to Improve Health
by Richard on 03. Nov, 2008 in Games & Sims
Debra Lieberman, Ph.D talked about using interactive games to improve health knowledge, skills and behaviors this morning at the eighth annual Dust or Magic conference. Health Games Research is an $8.25 million national program of the Robert Wood Johnson Foundation that is directed by Debra and supports research to enhance the quality and impact of [...]
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