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Using Games in the Classroom

Using Games in the Classroom

Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. [...]

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Global Game Jam 2009

Global Game Jam 2009

Join the Global Game Jam, an intense 48-hour journey of creativity, innovation, collaboration, and experimentation. Maximize your creativity by designing games within specified constraints, in a limited period of time, and build your game dev network in the process. The event takes place simultaneously at 44 different locations in 15 countries around the world. In [...]

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Making Virtual Worlds Accessible

Making Virtual Worlds Accessible

After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities. Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues,  it’s not only good karma and good business [...]

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Kids and the iPhone

We were working on a new product idea for kids 3 to 7 years old the other day and began envisioning one version built specifically for the iPhone. But is the iPhone a platform that’s viable for children at the younger end of this age range, we wondered? As this video and others of the [...]

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Are Computers Changing Childhood?

In this video from the 2008 Dust or Magic Institute, Warren Buckleitner talks about how children’s portable computing devices are changing childhood and comes to some insightful conclusions. Born the same year as BF Skinner’s teaching machine (1958), Warren Buckleitner has been reviewing children’s technology products now for over half of his life. After five [...]

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What’s in Your Noggin?

Tanya Van Court, Senior Vice President and General Manager of Nickelodeon’s Noggin, ParentsConnect and Nick Jr.com, presents Nick’s new standards-based early childhood learning site, myNOGGIN. Designed for preschoolers through first graders, myNOGGIN is an educational service that provides the same high quality, Noggin learning experience that children love and parents trust, with an extra bonus: [...]

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Using Games to Improve Health

Debra Lieberman, Ph.D talked about using interactive games to improve health knowledge, skills and behaviors this morning at the eighth annual Dust or Magic conference. Health Games Research is an $8.25 million national program of the Robert Wood Johnson Foundation that is directed by Debra and supports research to enhance the quality and impact of [...]

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Dust or Magic 2008

Dust or Magic 2008

In a few weeks this blog will be coming to you live from Dust or Magic, the exclusive conference of interactive toy designers, developers, manufacturers and critics held each Fall in Lambertsville, NJ, under the auspices of Children’s Technology Review. I’ll be videotaping all of the presentations for the Dust or Magic Wiki and will [...]

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Vanquishing Algebraic Terrors

I confess that I came to loath Algebra class when I was in school, but times change and now kids are studying coordinate systems, irrational numbers (considering the swooning market aren’t all numbers irrational today?), logarithms, linear equations, fractional exponents and polynomials by playing video games. Though some will always be skeptical that students are [...]

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Florida Gets Serious About Math

Better late than never – and just in time for the presedential election - the state of Florida is getting serious about math. New York serious game company Tabula Digita (New York Serious Game Developer Raises $6M) announced the sale of their supplemental pre-algebra and algebra DimensionM video game to 24 middle schools in Broward County, Florida, [...]

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Teens, Games… Civics?

You hear the words “teens” and “games” in the same sentence all the time, but seldom with the word “civics” included. Continuing their series of outstanding, unbiased reports on American Culture, the PEW Internet and American Life project released Teens, Games and Civics this week. In the first national survey of it’s kind, PEW found [...]

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Who Sees WoW Better?

Who Sees WoW Better?

I began playing World of Warcraft when I was a suit for Pearson. Though I worked my way up to a L20-something Paladin, the daily 4 hours as a commuter and on the phone, and 10 hours at the computer and on the phone killed my interest in grinding higher. Still, WoW was compelling and [...]

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