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A Small (virtual) World for a Large (real) Market

A Small (virtual) World for a Large (real) Market

As reported in the New York Times’ Technology Bits blog: “Rick Goodman, who developed the popular real-time strategy game Age of Empires, is now focusing on a virtual world where, instead of re-enacting historical battles, Chinese children can learn English. Alex Wang, the company’s chief executive and co-founder, said the idea grew out of his [...]

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9 Games-Per-Second

9 Games-Per-Second

The servers were too busy to accommodate me by the time I tried to log on to the Woodrow Wilson Center’s conference server last week, but not too jammed to download the slides and white paper from the Joan Ganz Cooney Center at Children’s Television Workshop that were being presented and are linked below. The [...]

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Tangential Learning in Games

Tangential Learning in Games

As you know I’m a strong proponent of using games for learning, but sometimes explaining how and why these two realms come together is difficult. In this amusing video James Portnow and Daniel Floyd discuss how tangential learning occurs in games and how designers can exploit this to intentionally embed  content and concepts. It’s based [...]

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Can the Terminator Terminate Textbooks?

Can the Terminator Terminate Textbooks?

Responding to the state’s budget crisis, California’s Governor Schwarzenegger wants to save money by cutting out printed textbooks, asserting the state’s tech-savvy youngsters will quickly adapt to learning online. I think he’s right, but is he dead right? Britian’s Sky News quotes Schwarzenegger as saying that “Today, our kids get their information from the internet, [...]

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The Future of Learning

The Future of Learning

Beginning this September New York City will be home to Quest to Learn, one of the most innovative 6-12th grade public schools in the country, that will use game design and game-inspired methods to teach critical 21st century skills and literacies. Created in collaboration with New Visions for Public Schools and the Institute of Play, [...]

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Do Video Games Prepare Kids for the Future?

Many video games take place in a fantastically violent, post-apocalyptic landscape, but are these games adequately preparing kids for the future? Listen in as Clifford Baynes and his colleagues tackle the issue head on. Are Violent Video Games Adequately Preparing Children For The Apocalypse?

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Toy Fair Brain Dump

Toy Fair Brain Dump

Our friend Warren Buckleitner, Editor of Children’s Technology of Review (www.childrenssoftware.com), gives an impromptu brain dump of Toy Fair ’09. On his mind: the explosion of virtual world-real toy hybrids (Webkinz Jr. and others); JAKKS Pacific “TV toys”; something arguably creepy from Irwin Toy; and iPhone Apps from Hasbro.

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Read the Book, Play the Game

Of all the games I saw at Toy Fair this week the Jacabee Code was the most interesting. In this new-to-market print/game hybrid for 7 to 12 year olds, the player starts by reading a story which contains clues needed to succeed in an online game/virtual world. You could think of it as an age-appropriate [...]

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Tell the Raven

Tell the Raven

Unless you’re a red-meat conservative fundamentalist, the recent news from Alaska has been disturbing. Snow Job. Square Glasses. Need I say more? Finally, there’s some progressive news from the 50th state that showcases a simple, inexpensive and effective approach to teaching middle school writing. I’m talking about a multi-author blog called Tell the Raven that [...]

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taxonomy of serious games

Taxonomy of Serious Games — Updated

According to Ben Sawyer (Digital Mill) and Peter Smith (University of Central Florida), “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about [...]

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