Archive | Educational Technology RSS feed for this section
whyville

The Future of Video Games: The Kids Are Alright

What a long strange trip it’s been. First, video games were seen as nothing more than a waste of time, then they were said to be a scourge that was turning young, impressionable players into zombified serial killers or worse. More recently, thanks to the work of people like Jim Gee, the conversation has shifted [...]

Read full storyComments { 1 }
GSM-Lamp-kickoff

Gamestar Mechanic in the South Bronx

[Scroll down for update.]  When I heard about eLine Media‘s planned beta test of Gamestar Mechanic I thought it would be a perfect match for the outreach programs organized by New York based NGO The LAMP to teach media literacy in under-served communities. It took less than an hour to reach a meeting of the [...]

Read full storyComments { 0 }
Think, Play, Learn

Think, Play, Learn

Intentional Games is an initiative to develop and publish serious games and simulations for the personal growth, educational and professional training markets. We are building a long term product road map using original and re-purposed IP, leveraging strategic partnerships and creative financing to develop and bring our products to market. If you have a business, [...]

Read full storyComments { 0 }
Brain Meets iPad

Brain Meets iPad

My post of a cat playing with an iPad was a placeholder until the initial hype died down and more reasoned reviews started coming in. Lee Wilson, President of PCI Education, wrote a very cogent post titled iPad for Education Revisited that praises the iPad’s value as a media consumption and media organization tool, with [...]

Read full storyComments { 0 }
From Nursery Rhyme to Hit iPhone App

From Nursery Rhyme to Hit iPhone App

Speaking at Warren Buckleitner’s Dust or Magic conference a few weeks ago, Caroline Hu Flexer talks about how her company Duck Duck Moose created an Apple Staff Favorite iPhone Appfrom a nursery rhyme and how a 2 year old inspired some of their best work. In their brief existence, Duck Duck Moose has developed three [...]

Read full storyComments { 0 }
Blog Alert

Blog Alert

Recently Google, the Joan Ganz Cooney Center, MacArthur, and Common Sense Media started a promising new blog called Breakthrough Learning in the Digital Age, inviting Scott Traylor (CEO/founder of 360Kid), Lisa Guernsey (author and director at New America Foundation), James Paul Gee (serious game advocate, author and professor at Arizona State) and Gary Knell (Sesame [...]

Read full storyComments { 0 }
A Small (virtual) World for a Large (real) Market

A Small (virtual) World for a Large (real) Market

As reported in the New York Times’ Technology Bits blog: “Rick Goodman, who developed the popular real-time strategy game Age of Empires, is now focusing on a virtual world where, instead of re-enacting historical battles, Chinese children can learn English. Alex Wang, the company’s chief executive and co-founder, said the idea grew out of his [...]

Read full storyComments { 0 }