While I was researching Serious Game Engine Shootout I began to accumulate a number of excellent reports, white papers and academic studies on MMOGs and how people — kids in particular — behave in virtual worlds. There’s no way I could use them in the article so I’ve posted several of these, including a whitepaper on the technical challenges of MMOGs from Forterra’s CTO and Life in the Times of Whypox on how kids reacted to a virtual epidemic on Whyville.net from UCLA, on the new Resources page of this site. If you’re aware of any reports, articles or papers that belong here let me know so I can add them to the collection.
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