Richard Carey > Digital Media

Richard Carey’s Blog on Social Media, Games, Education & Technology

  • Business & Marketing
  • Culture & Society
  • Ed Tech
  • Games & Sims
  • Social Media

Stay Updated: Posts | Comments

  • Home
  • About
  • Contact
    • Privacy
  • Archives
« Web 2.0 Mind Map
Serious Resources »
  • Serious Game Engine Shootout: A Comparative Analysis of the Technology

    Culture & Society
    23rd February 2007 - By Richard

    Serious games and educational simulations are an unique product category with functional requirements that are different from platform and casual games, MMOGs, and drill–n-skill learning games. The gameplay itself is only the tip of the iceberg: hidden out of sight is an engine the player doesn’t see. Serious Game Engine ShootoutAs an emerging market, however, little has been written about the best engines for building serious games. This lack of transparency makes it difficult for publishers to choose development partners, and for developers to scope new projects. My article “Serious Game Engine Shootout: a comparative analysis of technology for serious game development” and panel discussion on March 6th at the Serious Games Summit is intended to help address this deficiency. For more on the topic visit my new Resources page.

  • 4 Responses to “Serious Game Engine Shootout: A Comparative Analysis of the Technology”

    • Richard Carey Associates > Digital Media Solutions, Serious Games & Learning Simulations on September 15, 2007

      [...] partnered on several MMOG research and development projects. Earlier this year I wrote a piece on serious game engines for CMP and this week Technology & Learning published Lee’s thorough article about Video [...]

    • Richard Carey > Digital Media Solutions, Serious Games & Learning Simulations on December 21, 2007

      [...] Serious Game Engine Shootout [...]

    • Best of 2007 at iFast on January 11, 2008

      [...] Serious Game Engine Shootout [...]

    • George on April 24, 2009

      Nice article! I’d say that most decent game engines are good to go for serious game development. I think (even though I might be wrong) that the programmer is the one that can add “serious” behavior to almost any engine.

    Leave a Reply

    Click here to cancel reply.


Copyright © 2009 - Richard Carey > Digital Media

 

  • Lifestream

    • Appreciating rookery of 65 nesting Great Blue Heron in Walden Woods http://twitpic.com/9b07k [#]
    • Naturalist Peter Alden trolling for leaches in Walden Woods. http://twitpic.com/9aqxh [#]
    • Happy July 4th from Biodiversity Day II with E. O. Wilson in Walden Woods. http://twitpic.com/9aci6 [#]
    • Purchased Flick Fishing - Freeverse, Inc.
    • Purchased iPet Cats - Webworks and Applications
  • Follow Me @

    Twitter | LinkedIn | Facebook | Posterous | Flickr | del.icio.us | Tumblr | Blip.tv
  • Popular Posts

    • Susan Boyle Meets the (Social) Media

      32 Replies
    • Gamer-Centered Design

      5 Replies
    • Serious Game Engine Shootout: A Comparative Analysis of the Technology

      4 Replies
    • IBM Leaves Second Life for Torque

      3 Replies
    • Easy Coding for Kids

      3 Replies
  • Tags

    21st century skills art best practices Business Business & Marketing Business & Marketing change comedy conferences Culture & Society Culture & Society dust or magic Ed Tech Ed Tech Ed Tech education education reform game development gamer centered design games Games & Sims global game jam humor innovation iPhone mashup MMOG Next Tech Next Tech personal identity PEW Serious Games & Simulations social media Social Media statistics teaching and learning trends twitter user generated content video video games virtual worlds warren buckleitner web video wordpress
  • Blogroll

    • A VC
    • Bill Sobel
    • Boing Boing
    • Entrepreneur’s Corner
    • Future Making Serious Games
    • How to Change the World
    • Lee Wilson
    • NYC Game Industry
    • Raph Koster
    • Scott Traylor
    • TechCrunch
    • Terra Nova
  • AdvertAdvertAdvertAdvert