The servers were too busy to accommodate me by the time I tried to log on to the Woodrow Wilson Center’s conference server last week, but not too jammed to download the slides and white paper from the Joan Ganz Cooney Center at Children’s Television Workshop that were being presented and are linked below.
The Cliff [...]
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As you know I’m a strong proponent of using games for learning, but sometimes explaining how and why these two realms come together is difficult. In this amusing video James Portnow and Daniel Floyd discuss how tangential learning occurs in games and how designers can exploit this to intentionally embed content and concepts. It’s based [...]
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Responding to the state’s budget crisis, California’s Governor Schwarzenegger wants to save money by cutting out printed textbooks, asserting the state’s tech-savvy youngsters will quickly adapt to learning online. I think he’s right, but is he dead right?
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Britian’s Sky News quotes Schwarzenegger as saying that “Today, our kids get their information from the internet, downloaded [...] -
First clue: it’s not a summer movie.
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As the annual techno-temple of E3 winds down, reports are starting to filter in about what’s going to be hot in the next year. Personally I’m going to wait for our friend Warren Buckleitner to weigh in. If you’re not so patient and have to be the first on [...] -
First Jobs and Woz visited Xerox PARC, got the idea for a graphical interface, which in 1984 led to the Macintosh. Then Bill Gates got into the act and Windows was born. Some twenty-five later, Apple brought us the iPhone and iTouch, the first mass-market devices with touch screens. Then along came H.P., Dell, Intel [...]
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Levi Buchanan writes in The Sims 3 Review, “This is not some port, this is the real deal Sims for the iPhone. Sims 3 for the iPhone starts with a Sim creator where you choose the gender and general appearance of your Sim. However, the true customization of your Sims takes place when you craft [...]
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I’ve been following the development of Metaplace and been an early beta tester since meeting Raph Koster at the Game Developer’s Conference several years ago. His vision was audacious, yet simplicity itself: allow anyone to create and share their own massively multiplayer virtual world or game using drag-and-drop tools. As Raph wrote in his blog [...]
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Alright, maybe not *completely* different but it’s Spring and a good reorganization was long overdue. The work is ongoing, but so far so good: my blog is back on top now with a sharper focus, access to the archives has been restored, and our consulting, game development and social media service offerings — formerly combined [...]
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